Maths Games & Knowledge, Information, Articles, Games and Papers for Mobile and PC Users:
This website was created to provide:

High school assistive technology specialists;

Special education teachers;

University professors;

Staff members of university offices of disability services; and,

Gaming Providers & Researchers
Papers from the International Workshop on “Digitization and EInclusion in Mathematics and Science 2012″:

Accessible STEM Information
AccessibilitySpecific Topics in STEM
This page has articles and links to topics specific to accessibility of science, technology, engineering, and math (STEM). 
Math Languages
This page points to accessible information on the Latex and MathML computer languages in common use for math. 
Accessible EPUB 3: Best Practices for Creating Universally Usable Content

Papers from the International Workshop on “Digitization and EInclusion in Mathematics and Science 2012″
 Accessible STEM Content
This resource has links to accessible, mostly mainstream, free books, articles, tutorials, and other STEM content.  AccessibilitySpecific InformationThis resource has articles on accessible techniques for reading and authoring math, reading math on the web, and converting documents to web files. There are articles on braille math, on accessing graphics, and on embossing methods. And there are links to sites with information about educational and professional services and activities for people with disabilities.
 Math Languages
This resource has articles, tables of symbols, and links to information about MathML and Latex, the two predominant computer languages for math today.
Projects:
 The SmithKettlewell Video Description Research and Development Center (VDRDC)
investigates innovative technologies and techniques for making online video more accessible to blind and visuallyimpaired students and consumers. Through collaboration with a broad array of partners and stakeholders in the Description Leadership Network, we are developing advanced video annotation methods for use in a wide variety of educational settings, as well as helping educators and other description providers make better use of the tools already available.  Georgia Tech Sonification lab
an interdisciplinary research group based in the School of Psychology and the School of Interactive Computing at Georgia Tech. Under the direction of Prof. Bruce Walker, the Sonification Lab focuses on the development and evaluation of auditory and multimodal interfaces, and the cognitive, psychophysical and practical aspects of auditory displays, paying particular attention to sonification. Special consideration is paid to Human Factors in the display of information in “complex task environments,” such as the humancomputer interfaces in cockpits, nuclear powerplants, invehicle infotainment displays, and in the space program.  Rehabilitation Engineering Research Center (RERC) for Wireless Technologies
has become a recognized leader on issues and solutions related to the accessibility and usability of mobile wireless products and services by people with disabilities. The Wireless RERC’s mission is to promote equitable access to and use of wireless technologies by people with disabilities and encourage the adoption of Universal Design in future generations of wireless devices and applications. At the present time, print disabled students are at a disadvantage compared to their sighted peers because textbooks often lack descriptions of the images they contain, or if descriptions exist, they may not be as helpful to understand the material as they could be. The goal the DIAGRAM Center is to help alleviate these situations.  Mathematics eText Research Center
investigates how digital textbooks might increase access and enhance the learning of mathematics by students with Learning Disabilities and Visual Impairments. MeTRC is funded by the Office of Special Education Programs at the U.S. Department of Education. The mission of the Mathematics eText Research Center is to investigate how the printed materials used by teachers and students in mathematics classrooms can be converted into electronic forms, and how the increased capabilities of such digital textbooks might increase access to mathematics and improve the learning and achievement of students with Learning Disabilities and Visual Impairments. MeTRC is funded by the Office of Special Education Programs at the U.S. Department of Education.  The North Carolina University have some interesting Mobile Gaming Research data, that is mathematically of interest.
WebBased Resources:
by The Georgia Tech Sonification Lab in collaboration with NASA Learning Technologies and IDEAL Group, Inc.
Auditory Graphs and Education Research
GNIE, which allows blind and low vision middle school students *create* (not just “view”!) number lines and graphs, thereby completing nearly all these kinds of problems in the Common Core Standards for Math. This is being very successfully validated in schools for the blind now–really groundbreaking! 
Sonification Sandbox
Sonification Sandbox software to make auditory and multimodal graphs. This is a remarkably powerful and flexible software engine that has been in use by students, researchers, scientists, and even artists/musicians for several years. (Note that it has all the functionality of MathTrax and much more. 
The Accessible Aquarium Project
Accessible Aquarium Project, which is a major effort to make dynamic exhibits at zoos, aquariums, and science museums accessible to blind visitors 
Advanced Auditory Menus
Advanced Auditory Menu Enhancements including spearcons, spindex, and auditory scroll bars that make TTS systems more accessible and effective for people with disabilities
NASA’s Math Description Engine (MDE) Software Development Kit can be used by software developers to make computerrendered graphs more accessible to blind and visuallyimpaired users. It has a simple API that lets you easily add alternative text and sound descriptions to your graphs. Version 1 of the MDE SDK generates text descriptions for 2D graphs commonly seen in math and science curriculum (and practice). The mathematically rich text descriptions can also serve as a virtual math and science assistant for blind and sighted users, making graphs more accessible for everyone. A BIG Thank You to Terry Hodgson, the author of NASA’s MDE!
Standards:
 International Digital Publishing Forum (IDPF)
The International Digital Publishing Forum (IDPF) is the global trade and standards organization dedicated to the development and promotion of electronic publishing and content consumption. The work of the IDPF promotes the development of electronic publishing applications and products that will benefit creators of content, makers of reading systems, and consumers. The IDPF develops and maintains the EPUB content publication standard that enables the creation and transport of reflowable digital books and other types of content as digital publications that are interoperable between disparate EPUBcompliant reading devices and applications.
Obtaining Scientific Books in Accessible Formats inc Mobile Technology:
 Braille Books:
 Electronic files in DAISY or BRF Format:
 XHTML and/or MathML:
Converting Mainstream Math Documents to Accessible Format:
 Infty Reader: InftyReader is an Optical Character Recognition (OCR) application that recognizes and translates scientific documents. InftyReader can import files of the following types: TIF, BMP, GIF, PNG and PDF. InftyReader can translate files into IML (proprietary format), LaTeX, XHTML (MathML) and MS Word 2007 (XML). InftyReader can recognize tables including math expressions in the cells so long as the ruled lines are not broken. InftyReader incorporates the use of three OCR engines. The first is InftyReader’s own OCR engine which has been designed to recognize scientific and mathematical symbols in formulae. The second and third OCR engines are from the Toshiba Corporation (ExpressReaderPro) and MediaDrive Corporation (WinReader). The ExpressReaderPro and WinReader OCR engines operate simultaneously in order to improve the recognition results of characters appearing in ordinary text areas.
 BMP image of math equations > being converted, automatically, into a LaTeX file
 BMP image of math equations > being converted, automatically, into a MathML file
 PNG image of math equations > being converted, automatically, into a LaTeX file
 PNG image of math equations > being converted, automatically, into a MathML file
 TIF image of math equations > being converted, automatically, into a LaTeX file
 TIF image of math equations > being converted, automatically, into a MathML File
 MS Word:
 MathType: exports as XHTML+MathML
 Tiger Software Suite: translates to Braille with Nemeth, UK, French, or Marburg math Braille or DotsPlus)
 Duxbury Braille Translator: translates from Word or Scientific Notebook to Braille with Nemeth math Braille
Maths Games & The Study of Mobile Gaming
As with all known games, there is often a Mathematical equation for working out the Odds or deploying tactics and probabilities. The most common is the roulette wheel as well as the wave functions. Resources that carry more detail can be found on Academic Study of casino waves as well as a real life observation of a working vegas style mobile casino like ReelVegas.com and Chompcasino.com, these 2 examples highlight the mobile compatibility of new gaming providers.
Reading Math:
 XHTML+MathML MathPlayer: Makes MathML audio—readable by screen readers in documents displayed in Internet Explorer)
 MS Word MathType: The hot key ALT\ converts MathType equations to Latex, which is readable by screen readers)
 ChattyInfty: a talking math editor. It can export files into the following formats: LaTeX, HTML, MathML, Human Readable TeX (HrTeX), Word 2007, Spoken Text (entire document, current paragraph and selected text), and Word XML. Can Import files of the following types: LaTeX, image file (TIF, BMP, GIF, and PNG), Scanner, and PDF file. ChattyInfty is an extended version of InftyEditor with a plugin speech interface to output in voice the content of editing data by InftyEditor including math expressions, accordingly to the cursor movement. It is an editor of math documents with voice output, usable by people with visually impairments.
 DAISY books:
 EasyReader: reads math in audio and links to IVEO Viewer for accessing DAISY SVG graphics
 gh Player DAISY Reader: Reads math in audio or Braille and links to IVEO Viewer for accessing DAISY SVG graphics)
 Read Hear: by gh for Macintosh
 Bright Line Reading Guide: AFB www.aph.org (Colored overlay to help with reading. Works for some low vision and LD students)
 Magnetic squares for Nemeth math, algebra, geometry: MathWindow
Writing Math in a mobile environment:
 ChattyInfty: a talking math editor. It can export files into the following formats: LaTeX, HTML, MathML, Human Readable TeX (HrTeX), Word 2007, Spoken Text (entire document, current paragraph and selected text), and Word XML. Can Import files of the following types: LaTeX, image file (TIF, BMP, GIF, and PNG), Scanner, and PDF file. ChattyInfty is an extended version of InftyEditor with a plugin speech interface to output in voice the content of editing data by InftyEditor including math expressions, accordingly to the cursor movement. It is an editor of math documents with voice output, usable by people with visually impairments. See: Beta Speech Recognition (SR) Interface to ChattyInfty
 Scientific Notebook: MathTalk+Dragon Naturally Speaking (voice input)
 MS Word: MathType: LaTeX equations convert to MathType with hot key ALT\)
 Latex (mainstream layout language with ASCII source code)
 Nemeth math Braille to print backtranslators
Calculating:
 Handheld calculators. A number with different capabilities are available from:
 MaxiAids
 ILA
 LS&S
 American Printing House for the Blind: Orion TI36X, works for algebra I & II, geometry, trigonometry, statistics, calculus, computer science, biology, chemistry, physics, or engineering
 Audio graphing calculator Windows software application:
 Accessible mainstream computational applications:
 Low tech hand tools APH—Louis database www.aph.org (follow the shop APH link)
 Cranmer abacus (nonslip)
 Braille ruler, protractor, compass
 Brannan Cubarithm (braille mathcube board)
 Graphic aids for mathematics
 Tactile system for solving algebraic word problems: Handson Equations
 Deloitte have some interesting predictions on mobile technology advancements.
Graphics & Maths Gaming:
 High resolution embossed tactile graphics: ViewPlus embossers (Tactile copy embossed from any Windows’ application)
 Capsule paper graphics: PIAF
Audiotactile graphics:
 IVEO Creator: Creates/converts graphics to accessible DAISY SVG. Audiotactile access with a touchpad and tactile copy – that may be created by printing the file to a ViewPlus embosser
 IVEO Viewer: free viewer for accessible SVG permits audio/tactile access to DAISY SVG using touchpad and tactile copy – that may be created by printing file to a ViewPlus embosser)
 Algebra assessing, learning, graphing: ALEKS
 Nemeth Braille and tactile graphics: Alternate Text Production Center (ATPC)
 Raised Line Drawing Kit: MaxiAids: The Geometric Set is good; search on keyword “Geometry”
 Peel and stick colorcoded tactile patterns: Tactile Colour Communication Society
 Stickon lines: Wikki Stix
Math Learning Tools & Mobile Games:
 Video tutorials for basic math and algebra: ModuMath Tutorials
 Algebra2go videos for math: MuchoMath
 Math tips and Nemeth cheat sheets: Texas School for the Blind and Visually Impaired
 ALEKS assessment and learning tool, algebra and graphing
A great read for scholars is the Probability Rules – Take a look at the “Chance for Lottery” gaming resource here.
Don’t forget to stay upto date with the latest Maths news on our Twitter account here