Maths Games & Knowledge

Maths Games & Knowledge, Information, Articles, Games and Papers for Mobile and PC Users:

This website was created to provide:

  1. High school assistive technology specialists;

  2. Special education teachers;

  3. University professors;

  4. Staff members of university offices of disability services; and,

  5. Gaming Providers & Researchers

Papers from the International Workshop on “Digitization and E-Inclusion in Mathematics and Science 2012″:

Projects:

  • The Smith-Kettlewell Video Description Research and Development Center (VDRDC)
    investigates innovative technologies and techniques for making online video more accessible to blind and visually-impaired students and consumers. Through collaboration with a broad array of partners and stakeholders in the Description Leadership Network, we are developing advanced video annotation methods for use in a wide variety of educational settings, as well as helping educators and other description providers make better use of the tools already available.
  • Georgia Tech Sonification lab
    an interdisciplinary research group based in the School of Psychology and the School of Interactive Computing at Georgia Tech. Under the direction of Prof. Bruce Walker, the Sonification Lab focuses on the development and evaluation of auditory and multimodal interfaces, and the cognitive, psychophysical and practical aspects of auditory displays, paying particular attention to sonification. Special consideration is paid to Human Factors in the display of information in “complex task environments,” such as the human-computer interfaces in cockpits, nuclear powerplants, in-vehicle infotainment displays, and in the space program.
  • Rehabilitation Engineering Research Center (RERC) for Wireless Technologies
    has become a recognized leader on issues and solutions related to the accessibility and usability of mobile wireless products and services by people with disabilities. The Wireless RERC’s mission is to promote equitable access to and use of wireless technologies by people with disabilities and encourage the adoption of Universal Design in future generations of wireless devices and applications.
     At the present time, print disabled students are at a disadvantage compared to their sighted peers because textbooks often lack descriptions of the images they contain, or if descriptions exist, they may not be as helpful to understand the material as they could be. The goal the DIAGRAM Center is to help alleviate these situations.
  • Mathematics eText Research Center
    investigates how digital textbooks might increase access and enhance the learning of mathematics by students with Learning Disabilities and Visual Impairments. MeTRC is funded by the Office of Special Education Programs at the U.S. Department of Education. The mission of the Mathematics eText Research Center is to investigate how the printed materials used by teachers and students in mathematics classrooms can be converted into electronic forms, and how the increased capabilities of such digital textbooks might increase access to mathematics and improve the learning and achievement of students with Learning Disabilities and Visual Impairments. MeTRC is funded by the Office of Special Education Programs at the U.S. Department of Education.
  • The North Carolina University have some interesting Mobile Gaming Research data, that is mathematically of interest.

Web-Based Resources:


    • by The Georgia Tech Sonification Lab in collaboration with NASA Learning Technologies and IDEAL Group, Inc.
    • Auditory Graphs and Education Research
      GNIE, which allows blind and low vision middle school students *create* (not just “view”!) number lines and graphs, thereby completing nearly all these kinds of problems in the Common Core Standards for Math. This is being very successfully validated in schools for the blind now–really groundbreaking!

    • Sonification Sandbox
      Sonification Sandbox software to make auditory and multimodal graphs. This is a remarkably powerful and flexible software engine that has been in use by students, researchers, scientists, and even artists/musicians for several years. (Note that it has all the functionality of MathTrax and much more.

    • The Accessible Aquarium Project
      Accessible Aquarium Project, which is a major effort to make dynamic exhibits at zoos, aquariums, and science museums accessible to blind visitors

    • Advanced Auditory Menus
      Advanced Auditory Menu Enhancements including spearcons, spindex, and auditory scroll bars that make TTS systems more accessible and effective for people with disabilities

NASA’s Math Description Engine (MDE) Software Development Kit can be used by software developers to make computer-rendered graphs more accessible to blind and visually-impaired users. It has a simple API that lets you easily add alternative text and sound descriptions to your graphs. Version 1 of the MDE SDK generates text descriptions for 2D graphs commonly seen in math and science curriculum (and practice). The mathematically rich text descriptions can also serve as a virtual math and science assistant for blind and sighted users, making graphs more accessible for everyone. A BIG Thank You to Terry Hodgson, the author of NASA’s MDE!

Standards:

  • International Digital Publishing Forum (IDPF)
    The International Digital Publishing Forum (IDPF) is the global trade and standards organization dedicated to the development and promotion of electronic publishing and content consumption. The work of the IDPF promotes the development of electronic publishing applications and products that will benefit creators of content, makers of reading systems, and consumers.  The IDPF develops and maintains the EPUB content publication standard that enables the creation and transport of reflowable digital books and other types of content as digital publications that are interoperable between disparate EPUB-compliant reading devices and applications.

Obtaining Scientific Books in Accessible Formats inc Mobile Technology:

Converting Mainstream Math Documents to Accessible Format:

  • MathType: exports as XHTML+MathML
  • Tiger Software Suite: translates to Braille with Nemeth, UK, French, or Marburg math Braille or DotsPlus)
  • Duxbury Braille Translator: translates from Word or Scientific Notebook to Braille with Nemeth math Braille
  • maths-diagram2

Maths Games & The Study of Mobile Gaming

As with all known games, there is often a Mathematical equation for working out the Odds or deploying tactics and probabilities. The most common is the roulette wheel as well as the wave functions. Resources that carry more detail can be found on Academic Study of casino waves as well as a real life observation of a working vegas style mobile casino like ReelVegas.com and Chompcasino.com, these 2 examples highlight the mobile compatibility of new gaming providers.

Reading Math:

  • XHTML+MathML MathPlayer: Makes MathML audio—readable by screen readers in documents displayed in Internet Explorer)
  • MS Word MathType: The hot key ALT-\ converts MathType equations to Latex, which is readable by screen readers)
  • ChattyInfty: a talking math editor. It can export files into the following formats: LaTeX, HTML, MathML, Human Readable TeX (HrTeX), Word 2007, Spoken Text (entire document, current paragraph and selected text), and Word XML. Can Import files of the following types: LaTeX, image file (TIF, BMP, GIF, and PNG), Scanner, and PDF file. ChattyInfty is an extended version of InftyEditor with a plug-in speech interface to output in voice the content of editing data by InftyEditor including math expressions, accordingly to the cursor movement. It is an editor of math documents with voice output, usable by people with visually impairments.
  • DAISY books:

Writing Math in a mobile environment:

  • ChattyInfty: a talking math editor. It can export files into the following formats: LaTeX, HTML, MathML, Human Readable TeX (HrTeX), Word 2007, Spoken Text (entire document, current paragraph and selected text), and Word XML. Can Import files of the following types: LaTeX, image file (TIF, BMP, GIF, and PNG), Scanner, and PDF file. ChattyInfty is an extended version of InftyEditor with a plug-in speech interface to output in voice the content of editing data by InftyEditor including math expressions, accordingly to the cursor movement. It is an editor of math documents with voice output, usable by people with visually impairments. See: Beta Speech Recognition (SR) Interface to ChattyInfty
  • Scientific Notebook: MathTalk+Dragon Naturally Speaking (voice input)
  • MS Word: MathType: LaTeX equations convert to MathType with hot key ALT-\)
  • Latex (mainstream layout language with ASCII source code)
  • Nemeth math Braille to print back-translators

Calculating:

Graphics & Maths Gaming:

Audio-tactile graphics:

  • IVEO Creator: Creates/converts graphics to accessible DAISY SVG.  Audio-tactile access with a touchpad and tactile copy – that may be created by printing the file to a ViewPlus embosser
  • IVEO Viewer: free viewer for accessible SVG permits audio/tactile access to DAISY SVG using touchpad and tactile copy – that may be created by printing file to a ViewPlus embosser)
  • Algebra assessing, learning, graphing: ALEKS
  • Nemeth Braille and tactile graphics: Alternate Text Production Center (ATPC)
  • Raised Line Drawing Kit: MaxiAids: The Geometric Set is good; search on keyword “Geometry”
  • Peel and stick color-coded tactile patterns: Tactile Colour Communication Society
  • Stick-on lines: Wikki Stix

Math Learning Tools & Mobile Games:

A great read for scholars is the Probability Rules – Take a look at the “Chance for Lottery” gaming resource here.

Don’t forget to stay upto date with the latest Maths news on our Twitter account here